![]() ![]() It's never wise to go about like Civ 5's AI and settle everywhere. Point (3) is also very important but can usually be mitigated by just covering the long distances with the help of coastal cities. I've had enough instances where my distant cities came under siege and I could not reinforce them in time I now try to expend slowly, though I admit it's sometimes very hard to resist building a city when coming upon a great location. I think point (1) is the most important one. If you try to build a spaceship, and you build the parts in distant cities, it takes longer to move them back and they must be carefully guarded - spaceship parts are very lucrative units to destroy. It takes longer to move workers and great people from one city to another, meaning more turns in transit (while still paying unit maintenance costs) and less turns doing useful stuff. It takes longer to get the settler there in the first place - those are turns wasted on moving a fragile settler around instead of starting a city. Moving airplanes and missiles between them requires special naval units, unless you have friendly cities in the middle.Ĭreating a trade route between them can take longer and be more expensive, see this related question on road maintenance cost - though this can be mitigated if they are both coastal cities, or close to other coastal cities, as you can read in this question which explains the trade network. It takes longer to move troops from one city from the other, which can be critical at times. There is no penalty for building a city far away, though it does pose some hardships in practice:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |